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Parallax for Tiled Sprite

Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.

Authors and contributors to this experimental extension: 4ian, D8H.


Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.

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Horizontal Parallax for a Tiled Sprite

Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called "Background").

Behavior properties

  • Layer to be followed (leave empty for the base layer) (🔤 String).
  • Parallax factor (speed for the parallax, usually between 0 and 1) (🔢 Number). Default value is 0.5.
See internal technical details
  • Layer to be followed (leave empty for the base layer) is stored as FollowedLayer (String). Default value is ``.
  • Parallax factor (speed for the parallax, usually between 0 and 1) is stored as ParallaxFactor (Number). Default value is 0.5.

No expressions for this behavior.

Vertical Parallax for a Tiled Sprite

Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called "Background").

Behavior properties

  • Layer to be followed (leave empty for the base layer) (🔤 String).
  • Offset on Y axis (🔢 Number, Distance). Default value is 0.
  • Parallax factor (speed for the parallax, usually between 0 and 1) (🔢 Number). Default value is 0.5.
See internal technical details
  • Layer to be followed (leave empty for the base layer) is stored as FollowedLayer (String). Default value is ``.
  • Offset on Y axis is stored as OffsetY (Number). Unit is Pixel. Default value is 0.
  • Parallax factor (speed for the parallax, usually between 0 and 1) is stored as ParallaxFactor (Number). Default value is 0.5.

No expressions for this behavior.


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